Level 2. 10 Fireball - Reliable, And Deadly. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. It grants Jump – target's jump distance is increased. The spell fires a beam of crackling energy at an enemy to damage them. Fireball is one of the most famous spells in D&D, and for good reason. Spike Growth is a second level spell from the Transmutation school. Unidentified. I had a fun time running a Cleric, Bard, Ranger, Barbarian party in the Lost Valley Campaign. Fireball - Reliable, And Deadly. Finger of Death, a 7th level spell: 7d8 + 30 Necrotic (for more common resistance type). Creature is Incapacitated by. Attacking with a 2H weapon lets you use a bonus action for another melee attack. There are a total of 22 Eldritch Invocations available in Solasta, and Warlocks can learn an additional one at level 5, 7, 9 and 12. )Darkness is a second level spell from the Evocation school. Cast any Warlock spell you know that has a ritual tag, as a ritual. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. NeoseekerGuidesSolasta: Crown of the Magister Walkthrough and Guide. Jump and Alarm are already on the Wizard spell list. New powers, and access to subclasses, are granted at a higher level of experience. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). There are a total of 22 Eldritch Invocations available in Solasta, and Warlocks can learn an additional one at level 5, 7, 9 and 12. And fly is a third level spell (you need to be level 5 at least to cast it) warlocks actually get a class. #3. Like. So, in all - I really like the system, but another thing: At some point, visual indicators (that is, *actual* darkness/light variances) should be added. 1 List of spells 1. For example, the player could choose a. Solasta and yourself are doing rules as interpreted, and making invisibility stronger than it normally is. I highly recommend picking Quickened and Twinned Spell. I thought this would mean that even in. #2. Their battle rage makes them dangerous combatants. However, in gameplay it is somewhat balanced by the fact that in Solasta forced movement through Spike Growth does not cause damage (as it does in 5e SRD). Wizards wield the power of magic by Crafting Scrolls and casting Spells to deal massive amounts of damage. Repelling Blast + Spike Growth is a solid combination -- the "cheese grater" strategy which makes Daolocks warlocks popular in tabletop for blaster builds. Initially for RP reasons I was going to collect them all, but after I saw how limited tomelocks are in Solasta due to fewer rituals spells, I changed to a chainlock. Also getting to reroll all 1's or 2's is very powerful. Patron Features: Level 1: Curse of Time - Whenever you damage an opponent with a spell, they become afflicted with the Curse of Time. Weave eater. Usually a spell or effect will tell you it is inflicting this condition. jmvbento Oct 8, 2020 @ 11:54am. It grants Longstrider – target's move speed is increased by 2 cells. The class has good damage, and its burst in particular is second to none. The fire of the Lower Planes runs hot in the blood of Fiend Warlocks, and they are more than happy to share. 1. Mechanically, imho this would not disrupt balance as a Warlock using Eldritch Blast in combat operates very similar to a Dex-based martial character firing a bow or crossbow. I’m not complaining, I just don’t understand why I can’t use them. Palace of Ice adds a new high level (10-16) campaign which is a direct sequel to Crown of the Magister. Platostotle Nov 23, 2022 @ 9:15pm. If you successfully counter or dispel the effect, you regain hit. Based on how well the game is doing / selling. At Level 3, you gain two Metamagic options, which let you choose ways to manipulate the way you cast Spells. 8 Level VII 1. Chitinous Boon is the standout for warlocks. From lvl 2 to lvl 10 they get a lofty two(!) spell slots. the best healing in 5e isnt getting hurt and using abilities that heal out of combat. New powers, and access to subclasses, are granted at a higher level of experience. If you're not proficient with the armour you're wearing, you can't cast spells, period. This movement does not provoke attacks of opportunity. B+. With somatic, you need a free hand to cast, must be equiping a 2 handed weapon or need a feat (like the one from battle clerics). Eyebite is a sixth level spell from the Necromancy school. They are well-versed in lore and magic, as well. Hopefully warlock, barbarian and bard come too. Light, Sparkle, Jump, etc. It deals 4d4 acid damage and inflicts Acidified – the target takes 2d4 acid damage each turn until the effect ends (at the end of the target's next turn). Warlocks do not get to select a new invocation after forgetting one during a campaign: Greetings I've excitedly been playing with a warlock since its release yesterday, particularly in the lost valley DLC. As the Cataclysm ravaged Solasta and mana vanished, druids of the Circle of Balance tirelessly walked the land, following their one teaching: nature giveth, nature taketh away. On top of. To wear a specific type of armor (except for clothing), a character needs to have an appropriate proficiency. New powers, and access to subclasses, are granted at a higher level of experience. Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. Bards weave magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. With the release of the final DLC for Solasta -- Palace of Ice -- every SRD class is finally implemented into this setting. Hold Monster is a fifth level spell from the Enchantment school. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Gets AC. Please explain how you are getting 6 Eldritch blast in one round. Originally posted by Qiox: Set the option to auto-pause before resting. Paladins also have outstanding defense due to access to all armor and shields, Defense fighting style and most importantly their Aura of Protection. Each recipe uses a “primed” item as a base, and an additional ingredient to activate the primed item. Each turn, the caster can use an action to cast their gaze on one creature within 12 cells. Shields also belong to this category - equipping them does not require proficiency. Pact Magic: Can cast spells from the. Dimension Door is a fourth level spell from the Conjuration school. Paladins are champions of justice and virtue who intend to defeat the forces of evil regardless of the difficulties they may face along the way. Where sleep is more for a: X amount of enemies are out of the fight spell. Green Hag has the best initial rounds of burst dpr with its blight spell. In the setup, you can twin or empower a spell every single turn. You can also choose to swap out a spell you don’t want on level up. Magical weapons and armor are created using the Manacalon Rosary. As Jeremy Crawford has written many places, adapt the rules to fit your game. Warlock Subclasses: The Fiend ♦ The Hive ♦ The Timekeeper ♦ The Tree 4th level. Spellcasting is a Feature in Solasta: Crown of the Magister. Pact of the Chain: Solasta doesn't have the Find Familiar spell, so the way this works now is that your familiar only lasts a minute, but gives passive bonuses while it's summoned. About Solasta: Crown of the Magister. 0 with 6 classes (7 with the Sorcerer), we've always hoped we'd be able to one day have all the official classes implemented in-game. It's clearly no old Sorcerer with a wide choice of spell, some mor spells to learn along level up, and significantly more spells slots. It has multiple rays just like a multi-attacking archer fighter. 7 Level VI 1. Because that IS what a crit does in 5e/Solasta: it keeps whatever you rolled on your weapon damage die/dice, then it rolls another weapon die/dice and adds that. As part of this mechanic, warlocks get 1 pact slot at 1st level, a 2nd pact slot at 2nd level, and a 3rd pact slot at 10th level. Warlock In Heavy Armor? So, I've been toying around with a character idea I have for making a Pact of the Tome Warlock that wears heavy armor and utilizes a lot of rituals and spells that don't have somatic components. 3 Level II 1. column 3 however really is just fucking bullshit tho. Darkness requires concentration. Learn what the BEST SPELLS in Solasta are, fully updated to latest version & DLCs. . Each creature in a 60-foot cone must make a Constitution saving throw. Eyebite can be cast only on the caster themself, and it grants their eyes magical properties. A creature with an Intelligence score of 4 or less isn't affected. To be effective, you have to rely on Magic items for success. Dreadful Omen targets a 6-cell area. In the Initial Thoughts thread u/CounterYolo had this to say about the Tree warlock: "The warlock with some decent druid expanded spells, but an otherwise terrible subclass. Warlocks are cantrip gods. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their. Class overview: Paladin is almost always on the top of tabletop DnD tier lists. There are a total of 22 Eldritch Invocations available in Solasta, and Warlocks can learn an additional one at level 5, 7, 9 and 12. If you learn an early game spell that you find you don't use, of course you should unlearn it and grab something you will find more useful as the game progresses. Solasta: Crown of the Magister. Warlocks can only choose a spell on level up. Enemies under the Curse of Time take half your proficiency bonus (rounded up) force damage at the start of their turn for the next minute. You can already "throw" a light out. The Ladies of Solasta have embarked on a harrowing quest to aid the garrison at Caer Lem. no reason to stick with a level 1 spell when warlocks main feature is always having high-level spell slots. Wizards are masters of the arcane arts, able to shape the forces of magic. Raise Dead revives one dead character, up to 10 days after death. Shields also belong to this category - equipping them does not require proficiency. SoulBlade Warlock had a minor update in a few of its features & spells, updated accordingly Feel free to PM me on any feats/spells that are currently omitted or out-of-date on the GoogleSlides, and I will get to them eventually. The result has the same results as the base item, with additional bonuses from the. I was able to start my game with; 20 STR, 14 Dex, 18 Con, 12 Int. For warlock I thought of: race: half elf (best choice) or tiefling (role playing) patron: fiend (temp HP and resistance) or time (damage over time and more actions for the party) background: sellsword (medium armor) I re roll for stats until I am happy, sorry everyone pact of the blade Invocations to improve your eldritch blast and additional. Is there any benefit to picking the warlock invocation bewitching whispers or others that give spells which you can already pick as spells? It says it doesn't use components, but you still need a free and, it's still and action, still uses a spell slot, but you can only use it once untill a long rest, while the spell slot returns after a short rest. Ritual is a special type of spell. Feats. Ranger Spellcasting – You can now cast Ranger-type spells. Last edited by ajfusch ; Jun 18 @ 2:21pm #2 Ommamar. Each class also gives you a set of equipment that. Features are the different unique actions that characters can perform. The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. 13; 2nd Round:. It's also two spell levels higher, while characters can get access to invisibility at level 3, allowing those two sorcerers to use it pretty much right from the start of the game. I'm perplexed at the balancing. But you can't cast spells when holding a two-handed weapon like a bow and arrow, which would deprive the Wizard of far more potent actions. Casters are better melee combatants than martials, better tanks than plate wearers (the only reason paladins are better thanks than casters in Solasta is because of the homebrew subclass that gives them the Shield spell) and can straight up skip. At higher levels, you gain more warlock spells of your choice that can be cast in this way. There are many armors in the world of Solasta. As far as I can tell only warlocks don't want to be Sylvan elves. All enemies in the area of effect must make a Wisdom saving throw or take 4d8 psychic damage and become Frightened until the end of their next turn. Master Manipulator Wizard, Circle of the Land Druid (Grassland), Hunter Ranger, Motherland Paladin, Life Transmuter Wizard, Sun Cleric, Shock Arcanist Wizard, Tirmar Paladin, Circle of the Forest Guardian Druid, Arcane Fighter Wizard. Warlock Weapon Proficiencies: Simple Weapons. Ritual. On top of. Takes 1 game minute is all. I can't prepare spells from my original class. It's hard to make four distinct-looking characters for your party. Suggestion: I'd like to see the "Take Aim" feat apply to ranged spell attacks as well as ranged weapon attacks. Bring the authentic. If you cast no spells, that's enough Sorcery Points to use Eldritch Blast as a bonus action 19 times. Barbarians are fierce warriors from the edge of civilization. Solasta would be so much better if it did, but that’s nothing we here can fix. Knock targets one locked object (e. Freedom of Movement targets one ally. It's worthless. Level 5: Mass Healing Word, Revivify. Edit. Being able to metamagic a blight spell to hit 2 opponents is very powerful. At higher levels, you gain more warlock spells of your choice that can be cast in this way. If you did not alter the spell settings for convenience, make sure you have the spell components (a free hand if somatic, not silenced if verbal, & material), lastly clerics must have the spell prepared. Inflicts massive cold damage in the cone of effect. A character's class is their profession and grants specific features as listed. Eyebite can be cast only on the caster themself, and it grants their eyes magical properties. Some spells like Healing Word do not require a free hand. While leveling from level 2 to 3 I tried to switch invocations, by using the 'remove invocation' button the level-up screen offers. Oaktown Apr 22 @ 8:24am. Higher Level Features. Zay. The storm area is a wide wall of 20×2 cells. Follow Up Strike. Mage Armor targets one ally. Mind Twist targets a 4-cells radius sphere area and affects all creatures in the area, including allies. Introduction. Per each spell slot over IV. The spell summons a fey creature of CR1-6 to fight alongside the caster. However, not all spells from this school are evil. You can cast a Spell as a ritual if that spell has the ritual tag and you have the spell prepared. If you're not proficient with the armour you're wearing, you can't cast spells, period. Roll for initiative, take attacks of. Quickened Spell allows you to cast a Spell and. This comes along with having a decent line-up of cleric style skills. Eyebite requires concentration. Whispers of the Grave PHB: Speak with Dead is one of my favorite divinations because it grants you easy access to information which is otherwise lost. Fighters are trained in the arts of combat. But the Sorc does at least have the ability to put more power into their spells unlike the other Wizard subclasses. Unlocked Class Features, Extra Spell Slots, or Special Choice. It can be used by Warlocks to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). Ritual. It counts as a simple melee weapon with which you are proficient. and even then those invocations are a bit boring. The absence of the Hexblade makes it difficult, but with proper planning you can get pretty dang powerful. A character's class is their profession and grants specific features as listed. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. Have two 1st level ritual spells appear in your book, cast them as a rituals. Ran basically the same party for the OG campaign except with a warlock instead of a ranger. Wizard is a Class in Solasta: Crown of the Magister. The caster unleashes a string of insults at a creature they can see within range. Ranger is a solid all-rounder in Solasta. You hurl a mote of fire at a creature or object within range. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. A character's class is their profession and grants specific features as listed. The window will popup at the end of every day giving you the option to change spells. The Timekeeper is a subclass of the Warlock Class. The spell does psychic damage and makes the target save or have disadvantage on their next attack. The sun symbol is good, but it should not be the only indicator. This third-level spell offers long range, good AoE, and solid damage that can one-shot. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. Barbarians are fierce warriors from the edge of civilization. its the bread and butter of paladin/sorc and warlock/sorc builds). The Hive is a Subclass from the Inner Strength DLC in Solasta: Crown of the Magister. Blight targets one enemy. The best cantrip in the game. -----If you'd like to support the. Each creature in the area must make a Dexterity saving throw, taking 7d10 fire damage on a failed save or half as much on a successful one. Conceptually, it feels like giving up a bonus action to. Identify is a first level spell from the Divination school. Forever I have been a fan of the Hexblade Warlock, often neglected or ignored by the videogame industry. night4 Aug 24, 2021 @ 9:55pm. This build guide provides an idea for players to start with to. Phantasmal Killer targets one enemy. 1 year ago (edited) I'm not sure if this is intended but "Devils Sight" for warlocks gives blindsight. Warlock and cleric run into many of the same problems as a cleric's other D&D multiclass options. The Fiend is a subclass of the Warlock Class. This can be useful when you gain access to new spell levels, and you want to trade up for the higher level spells, or you accidentally picked a spell you don't like, and just want to get rid of it for a new one. Storm wizards do have damage potential, but less utility than Draco sorcerers. The spell causes mental anguish to enemies, dealing psychic damage and causing them to become frightened if they fail their saving throw. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell. Standard way of nabbing heavy armour proficiency on a Wizard/Warlock/Sorcerer is to. Those are like special Feats available only to them, which can go from granting them additional spells to greatly improving Eldritch Blast. The Timekeeper is a subclass of the Warlock Class. The cloud moves every round. New powers, and access to subclasses, are granted at a higher level of experience. Temp HP, extra Armour Class (AC) and even, eventually, extra damage. Updated: 12 Oct 2022 21:53. Detect nearby magic objects or creatures. New to Sorcerers, so not quite sure what does and doesn't work well. Wizards and Sorcerers are on par with each other, they just have a different balance to them. Does it costs mana to use the book. Warlocks can only choose a spell on level up. Conceptually, it feels like giving up a bonus action to. In combat, the class focuses on bows or dual-wielding, casting Hunter’s Mark at the start of the battle and recasting it whenever his main target dies. With the. A 20th level warlock has 4 spell slots per short rest. 2 years ago. ; If the level 1-9 spell being cast is one which has the casting time of 1 bonus action, if they should so choose, the spellcaster can also cast a cantrip using their action. Metamagic is the Sorcerer’s signature mechanic, allowing you to twist and adapt your spells to suit the needs of the moment. Rather than rushing in with weapons, they cast spells that weaken their enemies from a distance - so long as their comrades keep them. If you lose concentration, the elemental remains and becomes hostile. On any creature within the area of effect, it inflicts Stinking Cloud: creatures have to make a successful Constitution saving throw to perform actions on. Fire Bolt – decent ranged dmg cantrip for most of the game. The sphere deals 8d6 necrotic damage to anyone in the area of effect. Besides the smaller spell list, the other main weakness of sorcerers is their low spell preparations; however, Solasta's subclasses all have 5 extra origin prepared spells -- so Solasta's subclasses thus far actually have a B-tier minimum. i hope with later phases warlocks get some of the quality of life spells that they got from later expansions such as Ritual of Summoning. That will give you at total of. Circle of Death is a sixth level spell from the Necromancy school. Hi all, got a question for those of you who have used the Unfinished Busniess mod. Hopefully this video will help you decide if Warlock is rig. Favourite Spell that won't be in Solasta: I don't play spellcasters often enough to have a big preference, but illusion spells are quite dope on Tabletop (hard to make them interesting in video games though because of the lack of DM). Warlock mod Seeing a recent post about Monk/bard mods has opened my eyes to the mods outside of the Nexus mods. When it comes to classes that are technically full-casters in Solasta, warlocks are the weirdest ones of the bunch. Eldrich blast is nuts at later levels, free cast spell that debuffs/DoT with the Lord of Time aspect, multi shot/multi target at lvl 5 and 11, and gets all cantrip feats. . The following section is a list of all conditions you may encounter in Solasta. As far as the tabletop rules are concerned (just in case you're thinking of switching to Wizard), ASF is no longer a thing - now it's binary. A character's class is their profession and grants specific features as listed. While the book is on your person, you can cast those cantrips at will. #1. It’s not even close. It's a really good item for them. Barbarian class was introduced in the Primal Calling DLC. Guidance is cast on one ally and grants Guided – add 1d4 to one ability check. Each class also gives you a set of equipment. 4 Warlock. The spell targets one club or a quarterstaff, making its attacks magical and allowing the caster to use his spellcasting ability instead of Strength for attacks made with that weapon. Tree Warlocks. Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Despite their weakness in physical combat, their magical abilities make them dangerous foes. Trying to make a party of my IRL dnd characters and only mising the warlock class, saw there was a mod but its down on nexus and the github doesn't seen to work. Armor can be bought from vendors, crafted or found as random loot. In our campaign, a warlock's Devil's Sight is like Darkvision 120' - which gives bright light vision in dim light - with the added benefit that the warlock also has bright light vision in darkness, magical and non-magical, out to that distance. As a bard, a 2-level dip in hexblade warlock for agonizing blast covers your bard's single weakness as a spellcaster (consistent damage) with the best damage cantrip in the game. a chest). Hold Monster requires concentration. Otherworldly Patrons: Determines the Patron with whom you have signed a pact. Each spellcasting class has a Spellcasting Focus section under Spellcasting heading which indicates what type of focus can be used by that class. With a Charisma of 20 (practically a given by level 20), you would thus be dealing. Temp HP, extra Armour Class (AC) and even, eventually, extra damage. Tree Warlock Party. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Twinned concentration spells like haste or improved invisibility are basically game breaking in Solasta. Banishment targets one enemy. GitHub repo seems work fine for me. It’s not even close. Despite their weakness in physical combat, their magical abilities make them dangerous foes. This is a great beginning to a melee warlock. Uncanny Accuracy. Solasta tends to be pretty generous about allowing short rests, so warlocks can take full advantage of this and aggressively use the few spell slots they have at any given time. Fireball is one of the most famous spells in D&D, and for good reason. Detect nearby magic objects or creatures. I didn't find any mod allowing that, the only character edit mod I saw was to reroll attributes. The caster unleashes a string of insults at a creature they can see within range. Plus Paladins seems to survive better due the whole better saving throws vs fighters when getting hit by spells. Related: Revivify brings back a recently killed party member from the dead at the cost of an expensive diamond. knock the target prone if they fail a Dexterity saving throw;; shove the target 3 cells away if they fail a. Solasta split D&D 5e’s warcaster feat into 2 things – this feat, and the Battle Cleric & Spellblade’s subclass features (Battle Cleric & Spellblade can use sword/shield and still cast all spells, no one else can right now) [Spellblade is terrible – pick a Battle Cleric or two if Spellblade is in any way appealing to you]. A character's class is their profession and grants specific features as listed. To copy a scroll to your spellbook: You must be a wizard. How do these picks look (at level 10): Ancestor: Gold. Acid Arrow targets one enemy. Solasta does have the "Chitiinous Boon" magic item, which requires attunement by a Warlock but (1) gives them an extra Pact Magic slot, and (2) acts as a spellcasting focus. A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by. For example, Draconic Sorcerers get permanent Mage Armor for free at 1st level, which provides 13 + Dexterity. Dazzle is a cantrip level spell from the Illusion school. If the check succeeds, the spell is successfully copied. For context, I went Bard originally and splashed in a few levels of Inventor later on. The spell causes massive psychic damage to all creatures around the caster, and incapacitates them if they fail their Intelligence saving throw. As levels grow so will the number of spellslots. It allows your Warlock to ritual cast and teaches a couple 1st level rituals, (2 of Detect Magic, Identify and Comprehend Languages). Spell preparation and spell slots are a kludge from the very beginning. And a limited spell selection isn't a liability when you have the good ones!Knock is a second level spell from the Transmutation school. 1st Level. All you need is three observations: 1: while there is a limit to how many sorcery points you can have at one time, there is no limit to the number of extra spell slots you can gain from flexible casting. Fixed an issue where The Bard could not use some spells (especially newly learned cantrips) as readied actions. B+. Paladin. Originally posted by DrGNOLA: Well, wizard has Identify capacity for one, which is very helpful and saves money. Solasta: Crown of the Magister brings back the thrill, tactics, and deep. While the book is on your person, you can cast those cantrips at will. Claw. Hellish Rebuke is a first level spell from the Evocation school. I tried and tried and tried to make a Sorcerer and Wizard variant, but ultimately I. You need a certain amount of rest so that you are clear headed and in the right frame of mind to memorize a boat load of spells each day. Dispel Evil & Good, Mind Twist ( already on warlock spell list ) Rift Step is like misty step (a 2nd level spell) available at level 1, and has 2 uses/long rest at the beginning (and uses go up as your prof. Inclusion of druids now may change this too though. #4. At 2 short rests per day you're casting 12 spells, all at 5th level, plus one spell each of levels 6, 7, 8, and 9. The spell paralyzes a creature unless it succeeds at a Wisdom saving throw. The problem with Solasta is the poor descriptions sometimes :( The book has no actual use, it just represents your knowledge of spells. Guidance requires concentration. Solasta does have the "Chitiinous Boon" magic item, which requires attunement by a Warlock but (1) gives them an extra Pact Magic slot, and (2) acts as a spellcasting focus. Solasta Warlocks Armor Selection. Eldritch Invocations add depth, versatility, and forbidden power to the warlock class. Those spells can be cast normally (expending a spell slot) or cast as a ritual. That said, having limited magic to wield doesn't detract from the importance of having the Warlock on your team. Comprehend Languages is a first level spell from the Divination school. Circle of Death creates an 8-cell radius sphere of negative energy causes that originates at a point of the caster's choosing. Timekeeper gains access to some of the best patron spells possible. Mind Twist is a Spell in Solasta: Crown of the Magister. funny I was coming off solasta and thinking paladins are a bit weak. While they are capable fighters, the true power of bards lies in their words and music. Warlock Skills: Choose 2 of these skills: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion. At that stage. Pact Magic: Can cast spells from the Warlock Spells list. 2 years ago (edited) My goal is to create a mage who knows the maximum number of possible spells. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Character Creation. A fiend is a ganderous patron whose power comes at a cost. New powers, and access to subclasses, are granted at a higher level of experience. You weave together threads of shadow to create a sword of solidified gloom in your hand. That's a total output of 90 spell levels worth of spells. Read on for my explanation. Character customization in Solasta is a bit underwhelming. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. bonus increases).